Packet and Event Flow
This page explains the conceptual flow rather than listing every packet type.
High-level flow
- a transport consumer authenticates with VoiceCraft
- entities are created or discovered
- metadata updates flow into the VoiceCraft world model
- audio-related state is synchronized
- clients render resulting voice behavior
Typical event categories
- login / logout
- ping / info
- entity create / destroy
- metadata updates
- moderation updates
- effect updates
- audio transfer events
Why this matters
When debugging, it helps to know whether your issue is:
- auth-layer
- entity-layer
- metadata sync
- audio pipeline
Most real failures happen because one of those layers is broken while the others still look healthy.