VoiceCraft Ecosystem

VoiceCraft is not just one binary. It is a small ecosystem of repositories and runtime layers that can be combined in different ways.

The main idea is simple: players run VoiceCraft.Client, one backend runs or manages VoiceCraft.Server, and a Minecraft-side integration sends game state into the server. Which integration you choose depends on whether your Minecraft runtime is Bedrock, local Bedrock, direct Paper, or a proxy network.

Core repositories

RepositoryWhat it ownsUse it when
VoiceCraftclient apps, standalone server, protocol, shared core code, Minecraft-facing transportsyou need the core server/client runtime or want to build from source
VoiceCraft.Java / Java bridgeJava-side bridge for Paper, Velocity, and BungeeCordyou run Java, Geyser/Floodgate, or a proxy network
VoiceCraft.AddonBedrock addon packages and scriptable McApi surfaceyou run Bedrock worlds or want custom addon behavior

The primary source repository for core VoiceCraft development is the GitLab project. The GitHub repository is a public mirror and release distribution point.

What 1.7 adds to the ecosystem

VoiceCraft 1.7.0 is mostly a core runtime and protocol release:

  • event subscriptions and event packet wrapping were reworked
  • entity custom properties became the extension point for effect overrides
  • the audio effect stack was rebuilt around processors
  • NAT port mapping became available for the server and transports
  • iOS packaging gained a privacy manifest and local-network permission text
  • the browser/web client target was removed

Integrations that use only stock packages mostly need matching releases. Custom integrations should review the 1.7 packet and property model.

Deployment map

flowchart LR
  A["VoiceCraft Client"] --> B["VoiceCraft UDP Server"]
  C["Bedrock Addon (McHttp / McWss)"] --> D["Minecraft API Transport"]
  D --> B
  E["Java Bridge (Paper / Proxy)"] --> F["McTcp Bridge"]
  F --> B

The client and Minecraft integration do not connect through the same path. The client uses the VoiceCraft UDP endpoint. The Minecraft integration uses McHttp, McWss, or McTcp.

Typical stacks

Bedrock Dedicated Server

  • VoiceCraft.Server
  • VoiceCraft.Addon.Core.McHttp
  • VoiceCraft clients
  • BDS script/module permissions needed by the addon

Use this for production Bedrock servers where BDS can reach an HTTP endpoint.

Local Bedrock world

  • local VoiceCraft stack
  • VoiceCraft.Addon.Core.McWss
  • local /connect websocket flow

Use this for singleplayer, demos, and addon testing.

Java server with Geyser / Floodgate

  • Java-side VoiceCraft bridge
  • VoiceCraft.Server
  • optionally a managed runtime started by the bridge itself
  • McTcp as the VoiceCraft-facing bridge

Use this when Java-side server state is the source of player positions and bind flow.

Java proxy network

  • bridge plugin on proxy
  • bridge plugin on backend Paper servers
  • VoiceCraft.Server reached through McTcp
  • backend nodes stream snapshots to the proxy

Use this when one proxy should own the central VoiceCraft connection for multiple backend servers.

Choosing where to start

Continue with